PA2 will be the same function as PA1: a program that plays a stick-picking game, with the following significant changes:
- the program must be written in C
- the user always goes first
- the user may be badly behaved: they might enter anything at anytime, so your program must be prepared to handle any input
- to determine how many sticks to start with, the game accepts either a command line parameter or program input. If a command line argument is given, make sure:
- there is exactly one such argument
- the argument is a valid integer
- The executable program must be named stick
- The initial number of sticks must be at least 10
If no command line arguments are present, read a number from the user, and make sure it is a valid, positive integer.
If any errors are detected in choosing the initial number of sticks, print a message and exit.
- when the user is specifying how many sticks they want to pick, make sure they enter a valid number. This means:
- they don’t just hit enter
- they enter an integer
- the integer is between 1 and 3
If there is any problem with their entry, ask them to re-enter, and keep trying until they make a valid entry.
Note that you must use sscanf to test all entries. Do not simply compare the character to ‘1’ ‘2 and ‘3’ or use “atoi”
The user might enter ” 3″ or “001” If sscanf accepts these as integers, then your program must also.
Ive included my Bash script stick game that this C program is suppose to mimic
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